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Random Principles
Placeholder principles made from unrelated fragments.
Random Principles
These principles are random placeholders. They are not strategy; they are confetti with headings.
Principle One
Every screen should contain exactly enough mystery to make a rectangle feel useful. If the rectangle becomes too serious, add a knob named Later.
Principle Two
A quiet interface may still carry a secret drawer, a spare label, and a blue index card that says “probably tomorrow.”
Principle Three
When in doubt, make the empty state sound like it was assembled from sticky notes, elevator music, and a spreadsheet with no opinions.
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