Random Principles

These principles are random placeholders. They are not strategy; they are confetti with headings.

Principle One

Every screen should contain exactly enough mystery to make a rectangle feel useful. If the rectangle becomes too serious, add a knob named Later.

Principle Two

A quiet interface may still carry a secret drawer, a spare label, and a blue index card that says “probably tomorrow.”

Principle Three

When in doubt, make the empty state sound like it was assembled from sticky notes, elevator music, and a spreadsheet with no opinions.